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This is the first sketch
I drew, to get a feel for the idea. The road overbrige forming
a scenic break was an obvious feature right from the start even
to the extent of extending the road to cover some of the traverser
below. The factory building has 2 unloading dock spaces that
would take a couple of short 4 wheel wagons. The pipe bridge
was an idea for hiding the exit to the sector plate on the left.
I very quickly however felt the idea was too cramped. Running
a 2 car DMU would be impractical on this layout the fiddle yards
each end would be twice the length of the layout. But I liked
the idea enough to persevere with it and develop it further. |
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Doubling the length gives
the layout more room to breathe. This is much better. There's
space between the road bridge and the factory building. I also
decided to create the impression that the line could be double
tracked by having the running lines enter the scene parallel
and widen to enter the island platform, a nice idea that appealed
to me. The movement of the train will then give some depth to
the scene instead of the just plain left right, right left motion
if all three track were parallel. The factory is based on the
Staybrite factory in Sheffield, adding a prototype building in
there adds to the believability of the scene. The gated entrance
to a factory yard as an exit to the traverser, though a sound
idea was not on the prototype and just didn't work for me. |
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So
I did the obvious thing. I put a signal box in there to hide
the exit. It looks like a railway scene now. But it's still not
right. It was then I took the decision to move the signal box
to the front and put a wagon in a siding to act as a view block
at the back of the scene as you see in the final version. Then
I was happy. |